THE PLAYBOOK · ZZOMY
Your guide to Nurikabe
Bring your attention to one round of Nurikabe. Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Check the relevant rule before repeating a move. Identify the playing area and the controls you need. Check the relevant rule before repeating a move.
Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.
Build familiarity through play
Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow. Make the next step deliberately.
Your objective
Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Read that aim before choosing your first action. Start with a deliberate move.
The playing sequence
- Shade sea squares and leave islands white.
- Every island contains exactly one clue.
- Different islands cannot meet along an edge.
- Check puzzle verifies sizes, connectivity and forbidden sea blocks.
How to interact with the game
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Keep the playing area visible while using these controls. Return to the rules if the result is unexpected.
Try this example
An island labelled 1 is already complete, so its edge neighbours must be sea. Your next round may have a different position, so inspect it before acting. Keep the controls nearby.
A mistake to avoid
Two numbered islands may not merge into one. Take a moment to reassess the position before continuing. Keep the stated aim separate from side details such as animation or appearance. Progress is measured by the game’s own completion or scoring rules.
Further help with the game
On this playing page, what is the goal of Nurikabe?
Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block.
While reading the Guide, how do I control Nurikabe?
Keep this in mind: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.
On this playing page, what example helps explain Nurikabe?
Keep this in mind: An island labelled 1 is already complete, so its edge neighbours must be sea.
Before I begin, what should I watch out for in Nurikabe?
For clarity: Two numbered islands may not merge into one.
Before I begin, what format does Nurikabe offer?
Keep this in mind: Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.
On this playing page, which play mode does Nurikabe use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.