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ZZOMYTHE EVERYDAY PLAY CLUB

RULES & PRACTICE

How to Play Lights Out

Play Lights Out ↗

THE PLAYBOOK · ZZOMY

Rules, controls and help for Lights Out

Make Lights Out your next activity in the game library. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Choose a clear next step rather than rushing through the instructions. Check the rule that explains your first action. Keep the game area visible while you use its controls.

Something to practise

Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention. Refer to the controls when needed.

The purpose of your moves

Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. An attractive position is not enough unless the goal is met. Return to the instructions when a step is unclear.

Start here and follow along

  1. Select a light or an unlit tile.
  2. The selected tile and its orthogonal neighbours switch state.
  3. Plan flips so that previously cleared rows stay cleared.
  4. Use Undo to try another approach.

How to use the controls

Use the on-screen controls with a mouse or touch. Keep the playing area visible while using these controls. Read the example below alongside these instructions.

Put the rules into context

Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected. Apply the same reasoning to the position in your own round. Take a moment to compare.

A useful caution

An unlit tile can still be tapped; it may be necessary to solve the board. Read the feedback to see why an action did not have the expected result. Compare the worked example with your own position. Use the reasoning, not an answer copied from a different board.

More answers before you play

For my first round, what is the goal of Lights Out?

Keep this in mind: Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.

For a quick reminder, how do I control Lights Out?

The key detail is this: Use the on-screen controls with a mouse or touch.

As a new player, what example helps explain Lights Out?

Here is the relevant explanation: Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.

For a quick reminder, what should I watch out for in Lights Out?

For clarity: An unlit tile can still be tapped; it may be necessary to solve the board.

Before I begin, what format does Lights Out offer?

Here is the relevant explanation: Play using the solo mode shown on this page. Read the controls before starting a new round.

Which play mode does Lights Out use?

The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

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